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Destiny 2 Beta Shows Worrisome Signs To Fans  

โดย : Fernando   เมื่อวันที่ : เสาร์ ที่ 12 เดือน กันยายน พ.ศ.2569   


<p>When <a target="_blank" href="https://www.destiny2focus.com/">Destiny 2 DLC</a> first launched in 2014, it received a mixed reception. There was a consensus among fans and critics that there just wasn_t enough content. With Destiny 2 being a full-blown sequel, how are you approaching content so that it doesn_t end up like its predecessor?</p><p>The story campaign has more missions and cinematics than you_ve ever seen in a Destiny game. The player experience has more variety, more types of activities, and more ways for you to enjoy the experience by yourself, or with other players. It is, in terms of the action you_ll enjoy, a more diverse experience than any Bungie game ever.</p><p>Dead Space 3_s compromises were a bit more subtle , but they still resulted in a not-so-minor departure for the series. Where the first two games were horror games first and shooters second, Dead Space 3 was the opposite. It traded careful resource management and situational weapons for resource crafting and all-purpose creations. Rather than a tense experience that required its players to think on the fly, players got an occasionally startling but overall leisurely romp through an undead ice planet. Once players acquired enough resources to craft a gun with both long and short range firing modes, any semblance of genuine scares and vulnerability went right out the airlock. Supposedly, Isaac isn_t even alone for most of the game thanks to his partner, Carver, appearing out of the ether during every other cutscene. Just like with Fallout 4 and Destiny 2, Dead Space 3 represented a shift in genre for the sake of more mainstream appeal. The semblance of the game its fans loved was still there, but that_s all it was: a semblance. The traits that made it unique, that attracted a fanbase in the first place, those were either severely watered down or cut out entirely in the name of attracting more casual players.</p><p>With these sorts of compromises becoming commonplace, it_s no wonder that there are many gamers out there who_ve become afraid of the casual audience. More and more often they_re seeing niche series they enjoy getting compromised and simplified for the sake of attracting the casual player. Are they right to vilify the casual audience? No, absolutely not . Like it or not, the casual audience is vital to gaming_s survival and it_s not the their fault that publishers are trying to get their attention. Instead of insulting and ridiculing casual players, hardcore fans should be trying to bring them into the fold. In fact, publishers and developers should be trying to do the same thing. Major departures like Fallout 4 and Dead Space 3 would better serve their creators and IP as side-games rather than mainline series entries. If a given publisher_s goal really is to expand a series_ player base, then use these sorts of games to attract people that can actually be converted into fans rather than simply going for the easy sale. They should be trying to create long-term customers rather than simply attract short-term guests. There is still great value to be found and lots of money to be made in the various genre niches. Their fans are passionate and are willing to support honest effort if it means getting more of what they love. It_s just a matter of respecting them and the series they love when trying to increase their ranks.</p><p>While the whole editorial staff contributed to our 2014 awards, we wanted to allow everybody the opportunity to publicly name their personal top 10 games of the year. While many did play the majority of releases in 2014, please remember that unlike our main awards, the editors are not naming the best games, but their personal favorites out of the selection they played.</p><p>Shaders, ships and sparrows, which could all be obtained as rewards in the Destiny 1 era, are tied to Destiny 2_s microtransaction system. Sure, common and rare shaders can be found be exploring the different worlds, but the most desirable shaders are all locked behind microtransactions and are now single use. It_s cool that shaders can now be individually placed on each piece of armor or weapon, but turning them into one-time consumables tied to microtransactions is terrible. Swapping shaders in and out in Destiny 1 was a fun piece of customization, but Destiny 2 strips that away.</p><p>Love it or hate it, Destiny is addicting. It has some of the best first person shooting mechanics available, and while the campaign structure is limited, its drive for loot is exciting. Unfortunately, if players ignore the Raids all together they will be left with an unfortunate experience that_s marred by a virtually non-existent plot. Regardless, Destiny is a fun game to play with friends, having you dig through hours of dungeons and lengthy strikes. There_s a lot for Bungie to do (an actual story would be nice, more varied locations for missions and less repetitive mission tasks), but they have established something to build off of that will hopefully be expanded upon in future iterations.</p><p>All activities in Destiny 2 can be played cooperatively, but the real test of a Fireteam_s comradery comes in Strikes, which Destiny 2 provides plenty of. There are five Strikes in Destiny 2 (six if you_re on PS4), and each is meticulously crafted to test a Fireteam. They_re far more exciting than the Strikes in vanilla Destiny and dole out some quality loot. Those looking for a challenge and some of the top-of-the-line loot will want to try the Nightfall, however, which is unlocked later in the game.</p>

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